Artigos e Referências Interessantes

Making a 3D Game with OpenGL: Deferred shading and stuff

Illustrative Rendering In TeamFortress2

Scalable High Quality Motion Blur and Ambient Occlusion

[Cinder] Shaders, Geometry, and the Kinect – Part 1

[Cinder] Guide to Meshes In Cinder

[Processing, Kinect] Kinect Graffiti Tool

[Cinder] Cindermedusae

[WebGL] Fractal Lab

[openFrameworks] F**k You, Buddy

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