SuperLab

Artigos e Referências Interessantes

Making a 3D Game with OpenGL: Deferred shading and stuff
http://www.neuroproductions.be/opengl/making-a-3d-game-with-opengl-deferred-shading-and-stuff/

Illustrative Rendering In TeamFortress2
https://www.youtube.com/watch?v=sIikwDbZTCI

Scalable High Quality Motion Blur and Ambient Occlusion
http://advances.realtimerendering.com/s2012/index.html

[Cinder] Shaders, Geometry, and the Kinect – Part 1
http://www.creativeapplications.net/tutorials/shaders-geometry-and-the-kinect-part-1-cinder-tutorials/

[Cinder] Guide to Meshes In Cinder
http://www.creativeapplications.net/tutorials/guide-to-meshes-in-cinder-cinder-tutorials/

Referências:
[Processing, Kinect] Kinect Graffiti Tool
http://www.creativeapplications.net/processing/kinect-graffiti-tool-processing-kinect/

[Cinder] Cindermedusae
http://www.creativeapplications.net/cinder/cindermedusae-cinder/

[WebGL] Fractal Lab
http://www.creativeapplications.net/webapp/fractal-lab-webapp/

[openFrameworks] F**k You, Buddy
http://www.creativeapplications.net/events/fk-you-buddy-openframeworks-events/

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